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Complete coverage of DirectX 3D graphics programming. Topics include understanding how DirectX interfaces with PC graphics devices and Windows, mastering 2D and 3D animation basics, harnessing Direct3D retained mode programming to create true 3D animations, manipulating frames, meshes, textures, mipmaps, lights and shadows, and more. |
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Youve tackled the basics. You can blend textures and manipulate vertex buffers with the best of them. So what now? "Advanced Animation with DirectX" will show you how to move beyond the basics
and into the amazing world of advanced animation techniques. Get ready to jump right in, because this book starts off with a bang. There is no time wasted on basic concepts that youve already
mastered. Instead, you'll learn the techniques you need to create seamless timing, skeletal animations, and cloth... |
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Welcome to the exciting world of 3D graphics creation with DirectX 9! "Beginning DirectX® 9" is your introductory guide to creating realistic virtual worlds and characters for games. This true beginner?s guide offers easy-to-follow instructions for getting your first DirectX program up and running. Then it?s on to 3D concepts and Direct3D® as you use DirectX 9 to begin designing and building your own 3D worlds. Expand your DirectX knowledge with an introduction to sound processing with D... |
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If you have experience with C++ and DirectX and have always wanted to program your own game, this is the book for you. Programming a Multiplayer FPS in DirectX takes you from the basic game design to a fully functioning game! All of the source code, assets, and tools are included?you just work through the tutorial-based chapters and watch the game come to life as you develop it. And as new features are added, you can begin playing with them to see them in action. Following a typical game develop... |
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Text shows how to write assembly language for programming the vertex shader and pixel shader hardware using DirectX 9. Covers the fundamentals of programming vectors using SIMD methodology in conjunction with the Direct3D 9 application interfaces. For game developers.
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Managed DirectX was released with the latest version of the core DirectX libraries in DirectX9. It enables developers using the new .NET languages (i.e. C#, VB.NET, etc.) to develop rich multimedia applications with DirectX. Unfortunately the Managed DirectX runtime was released without adequate documentation, and developers are having a hard time figuring out the best way to write managed applications. This book covers how to use the Managed DirectX objects, how they differ from the core Direct... |
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Written in easy-to-understand language, this book is a must-read if you'd like to create out-of-the-ordinary, yet simple games. Authors Lobao and Hatton demonstrate the ease of producing multimedia games with Managed DirectX 9.0 and programming the games with Visual Basic. NET on Everett, the latest version of Microsoft's Visual Studio.
The authors emphasize simplicity, but still explore important concepts of Managed DirectX 9.0, such as Direct3D, DirectSound, DirectMusic (using the ... |
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This unique book focuses on offering a comprehensive solution to sucessfully building a Direct X user interface library from the ground up for games and other multimedia software.
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This book gives hobbyists and professional programmers the knowledge necessary to create a real time strategy game of their own. |
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No game draws a player into its world in quite the same way as a role-playing game does. In role-playing games, players break through the barrier that exists between their actions and the fantastic world that theyre navigating through and instead become an inhabitant of that world. Get ready to put your creative ideas in motion and try your hand at creating your own role-playing game! "Programming Role Playing Games with DirectX, 2nd Edition" will show you how to do it as you create cool graphic... |
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